Nuclear throne platforms
- NUCLEAR THRONE PLATFORMS MOD
- NUCLEAR THRONE PLATFORMS UPDATE
- NUCLEAR THRONE PLATFORMS MODS
- NUCLEAR THRONE PLATFORMS CODE
- NUCLEAR THRONE PLATFORMS PC
Since the original system was failing to do it's job in many situations, it was substantially reworked, and is now both fairer and more consistent. The game now holds up substantially better as the quantity of enemies, projectiles, and explosions grows, making for a far more pleasant experience in coop and for players that pursue highscores.Īs in any game with randomized level generation, the layout of initial starting locations on levels plays an important role in Nuclear Throne - have it too close to enemies or amid an open area, and the player might find themselves bitter and their character dead mere seconds after entering a level. Variously rare crashes, softlocks, and other oddities have been more or less completely eliminated from the game with this update.
The infamous vault level generation bug was inconveniencing the players for a little while.
Most of these are bug fixes for all sorts of issues imaginable, so let's outline the important bits: Okay yes, so there are about 250 changes total.
NUCLEAR THRONE PLATFORMS UPDATE
So, you might be wondering - this update took a while, what are the changes? Well, Over 3 months and 25 beta releases, a point was reached where there are pretty much no more known major or minor issues in the game, and so we're here today. That was a good idea - numerous issues were identified and fixed, and having community provide feedback on any changes certainly made this a far better experience. As result, a semi-public beta test was organized on a related Discord server in August.
NUCLEAR THRONE PLATFORMS CODE
The fact of development taking place was kept semi-secret - no public announcements have been made till this week, although Giant Bomb readers discovered that something was happening from this mid-June video.Īfter series of closed tests it was concluded that slightly broader testing was required - my various changes touched more than half of game code in total, and it was pretty clear that you can't expect something to not become broken when doing that much work. The work started shortly - most things weren't particularly problematic to return to their original behaviour for this, though I've ran into a few issues related to me having simply stripped out most of the code not required for NTT to work (as I did not expect to ever need it - see "prehistory").
NUCLEAR THRONE PLATFORMS PC
Then, in what can be considered a slightly unexpected turn of events, in early June 2017 I was contacted by Vlambeer about working on update 99 - this would involve backporting my fixes into the "vanilla" PC version of the game while leaving out larger changes and additions to avoid introducing feature disparity between versions of the game.
NUCLEAR THRONE PLATFORMS MODS
Somewhere around a year into my on-and-off development, the difference between the base game and Nuclear Throne Together was becoming pretty apparent, as majority of relatively importrant issues have been resolved, and new features allowed people to play locally and online with up to 4 players, play in wide-screen mode, and even make and load their own mods (which was far more convenient than existing methods, as it allowed to load multiple mods at once).īeing an unofficial mod, some things it could not do - for instance, achievements and daily/weekly leaderboards were unavailable, both of which were important points for some players.
NUCLEAR THRONE PLATFORMS MOD
Meanwhile, I was fixing ever-increasing numbers of bugs in my large-scale mod just because I had to rewrite many subsystems to get online multiplayer and scripting systems to work anyway. If some issues were initially overlooked due to deadlines, this can go on for quite some time. Originally update 99 was stuck in a bit of a limbo - PC issues could not be given proper attention because the codebase was frozen while waiting for the builds to pass PSN certification, and that was taking longer than usual because, well, that's how it goes with certification - you fix things, a QA session is scheduled few weeks into future, then you get a new list of things to fix. This blog post outlines my involvement, changes, and answers some common questions.
So it has come to this - Nuclear Throne update 99 releases today! (also see AMA on subreddit)įor me it's even slightly more remarkable, as I did additional programming for this update.